FUTURE WORK — Phase 2+ of Design Documentation/WIP/token-state-design.md. Nothing in this gallery is being implemented: current dev work on variants is the backend data store only, no UI. The Phase-1 UI reference (for when front-end work starts) is variant-reveal-states-gallery. This one explores the generalized machine that follows: Attributes = identity (locked at Live — traits, rarity inputs, filtering) vs State = memory (mutable after claim — XP, cooldowns, hunger, wear, quest flags). A State Policy is authored once as a project-level preset and batch-applied to many tokens; State Values then live inside it. Rolling limits are measured in hours; cooldowns are per-field; variant never resets on transfer; listed holdings are state-frozen.
The locked rulebook for living tokens — fields, write rules, and actions. Attach it to tokens with the batch tool.
Locked at Live. Traits, rarity inputs, filtering — state never touches these.
Policy locked at Live · preset Garden Pet v1 (v3). No one can add rules later.