Toko · Project studio · Concept (V2)

Project Mastery.

A talent-tree for a project. Unlocks live on the project, not a single collection or a personal account: a project builds up Toko Reputation — the $TOKO it has burned — then spends it to unlock bigger, rarer, and more powerful capabilities across all its collections, and on repeatable purchases like a week in the Launchpad hero. It's a project tab, beside Burn & Reputation. Reputation is earned automatically from claims (a small share of every claim is converted to $TOKO and burned) and can be topped up from a wallet. Each collection still starts inside its archetype limits and freezes at its own go-live — but how far it can reach comes from what the project has unlocked. A V2 concept (not in V1); the clearest way to show why archetypes exist.

01The mastery boardFive branches of unlockable project capability. Nodes cost Toko Reputation (spent from your balance); arrows are prerequisites; gold capstones are the end-goals (infinite supply, soulbound, token crafting).
Aviary Labs · Project

Project Mastery

Unlocks live on your project and apply across all its collections. Toko Reputation is the $TOKO your project has burned — earned automatically from claims (toppable up from a wallet). You spend it here — on permanent skill unlocks and on repeatable purchases.

Lv 4
Project level
◆ 12,500
Reputation balance
◆ 2,400
Bought (wallet)
7
Unlocks active
◆
How a project earns Toko Reputation. Reputation is the $TOKO the project has burned, and it gates every unlock. Most is earned automatically: every claim routes a small share (a vendor-set minimum 1%) to a Toko account, which converts it to $TOKO and burns it — so the more you sell, the more you unlock. You can top it up by burning $TOKO from a wallet (tracked separately, so earned vs bought is always clear). It lives on the project, so a team shares one standing. You then spend it — on permanent skill unlocks and on repeatable purchases (consumable boosts like a Launchpad hero slot).
Supply
3 of 4 unlocked
3/5
More token blueprints
◆ 1,500 → next
2/3
More editions per item
1/3
Larger collection size
needs blueprints + editions
∞0/1
Infinite supply
End goal · review
Rarity
1 of 2 unlocked
MAX
Unlock Epic
0/1
Unlock Legendary
◆ 6,000
Claim rules
0 of 2 unlocked
0/1
Claim restrictions
◆ 3,000
0/1
Claim rewards
◆ 3,000
Sale rules
1 of 4 unlocked
MAX
Limit transfers
0/1
Limit sales
◆ 2,500
0/1
Gift-only
End goal
0/1
Soulbound
End goal
Mechanics
0 of 2 unlocked
0/1
Burn on interaction
◆ 4,000
0/1
Merge & craft tokens
End goal
02Node detail — available vs lockedClicking a node opens its detail: what it does, the rank track, prerequisites, and the Toko Reputation it needs. Available nodes unlock now; locked nodes show what's needed first.
Unlock Legendary
Rarity · available
Adds the Legendary tier to this collection's weighted rarity set, on top of Epic. Affects tokens you mint after unlocking — never retroactively.
Rank 0 / 1
Requires✓ Unlock Epic
Reputation◆ 6,000 needed
FreezeLocks into the collection at go-live
∞
Infinite supply
Supply · locked · end goal
Lets a token type mint without a per-token cap — for game resources and currencies. High-risk: gated behind the full Supply chain and a manual review, and not market-listable by default.
Rank 0 / 1
RequiresLarger collection size · 3 / 3
ThenApply for review
Reputation◆ 25,000 + review
03Node states — legendHow a node reads at a glance.
MAX
Unlocked / maxed
Coloured border + glow; rank filled. Capability is active for new tokens.
3/5
In progress
Partly ranked up. More Toko Reputation unlocks the next rank.
0/1
Available
Dashed border — prerequisites met and you have the reputation.
0/1
Locked
Greyed with a lock — an upstream node must be unlocked first.
∞0/1
Capstone (end goal)
Gold ring — the powerful payoff at the end of a branch (infinite supply, soulbound, crafting). Usually review-gated.
04Repeatable purchasesNot everything is a permanent unlock. Reputation also buys repeatable, time-boxed boosts — spend it again whenever you want more visibility. These are consumables, separate from the skill tree: buying one never reduces a skill you've unlocked.
Aviary Labs · Project

Spend on boosts

Repeatable purchases — they expire and can be re-bought, costed in Reputation.

◆ 12,500
Reputation balance
★

Launchpad hero slot

Your live drop in the Launchpad hero carousel for 7 days.
◆ 2,000 / wk
◎

Marketplace spotlight

A pinned spotlight rail on the marketplace home for 7 days.
◆ 1,200 / wk
✦

Collection feature card

A featured card in the landing "Explore" set for 7 days.
◆ 800 / wk
◆
Active now. Launchpad hero slot — 4 days left, auto-expires (re-buy to extend). Repeatable purchases don't touch your unlocked skills; they just spend reputation for temporary reach.
Note (not UI)

This is a V2 concept, not a V1 surface. It visualises the capability tree from collection-archetype-implementation-plan.md: unlocks live on the project (not a personal account or a single collection) and apply across all its collections; archetypes set each collection's safe starting envelope, and these branches are the project's Toko Reputation growth path (reputation = the $TOKO the project has burned — earned automatically from the ≥1% claim burn, or bought by burning $TOKO from a wallet) — and is spent on skill unlocks plus repeatable purchases (e.g. a Launchpad hero slot for a week) (Supply → infinite supply; Rarity → Epic/Legendary; Claim → restrictions/rewards, see collection-defaults-v2-design.md; Sale → transfer/sale limits → gift-only/soulbound, see revenue-presets-design.md; Mechanics → burn-on-interaction & merge/craft, the burn-create direction). Working name "Project Mastery" — alternatives: Capability Tree, Project Skills, Unlock Tree.